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	<title>Adam Parrish &#187; interactivefiction</title>
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		<title>XYZZY Awards: Earl Grey wins!</title>
		<link>http://www.decontextualize.com/2010/03/xyzzy-awards-earl-grey-wins/</link>
		<comments>http://www.decontextualize.com/2010/03/xyzzy-awards-earl-grey-wins/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 22:42:32 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[interactivefiction]]></category>

		<guid isPermaLink="false">http://www.decontextualize.com/?p=594</guid>
		<description><![CDATA[Forgot to mention this: Earl Grey won &#8220;Best Puzzles&#8221; in this year&#8217;s XYZZY awards! Rob and I were ecstatic with this result, especially considering the tough competition. IFWiki has a list of all the award winners and nominees, along with links to reviews and downloads. You should, of course, go play Earl Grey if you [...]]]></description>
			<content:encoded><![CDATA[<p>Forgot to mention this: <a href="http://xyzzyawards.org/winners.php"><i>Earl Grey</i> won &#8220;Best Puzzles&#8221; in this year&#8217;s XYZZY awards!</a> Rob and I were ecstatic with this result, especially considering the tough competition. <a href="http://ifwiki.org/index.php/XYZZY_Awards_2009">IFWiki has a list</a> of all the award winners and nominees, along with links to reviews and downloads. You should, of course, go play Earl Grey if you haven&#8217;t already, but there is so much more in that list deserving of your time&#8212;<a href="http://www.lacunastory.com/"><i>Blue Lacuna</i></a> in particular lives up to every bit of the praise it has received.</p>
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		<title>Recent projects</title>
		<link>http://www.decontextualize.com/2009/12/recent-projects/</link>
		<comments>http://www.decontextualize.com/2009/12/recent-projects/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 18:41:07 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[interactivefiction]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.decontextualize.com/?p=398</guid>
		<description><![CDATA[Three recent projects which I have so far neglected to post about: Rob Dubbin and I entered a game into 2009&#8242;s Interactive Fiction Competition. The game is called Earl Grey (ifdb page), and you can download it here; here&#8217;s a (mostly) positive review from Victor Gijsbers. The game was awarded fifth place in the competition. [...]]]></description>
			<content:encoded><![CDATA[<p>Three recent projects which I have so far neglected to post about:</p>
<ul>
<li>Rob Dubbin and I entered a game into 2009&#8242;s <a href="http://ifcomp.org/">Interactive Fiction Competition</a>. The game is called <i>Earl Grey</i> (<a href="http://ifdb.tads.org/viewgame?id=wznex7prhy59rg">ifdb page</a>), and you can <a href="http://mirror.ifarchive.org/if-archive/games/competition2009/glulx/earlgrey/earlgrey.ulx">download it here</a>; <a href="http://gamingphilosopher.blogspot.com/2009/10/if-competition-earl-grey.html">here&#8217;s a (mostly) positive review from Victor Gijsbers</a>. The game was awarded fifth place in the competition. Rob and I are working on a new version that has a number of fixes and enhancements, so stay tuned.</li>
<li>I have been working at <a href="http://www.socialbomb.com/">Socialbomb</a> as a programmer for some time now. The most recent project of interest that I&#8217;ve worked on over there is called <a href="http://playtagnic.com/">Tagnic</a>, which is a kind of social microsyntax for Twitter.</li>
<li><a href="http://www.warpskip.com/">Warp Skip</a> is a new group blog about video games that I&#8217;m participating in, along with a couple of knuckleheads from the old ZZT days. My first piece over there is <a href="http://www.warpskip.com/post/275349373/brutal-sandwich">this Br&uuml;tal Legend review/essay/extended sandwich metaphor</a>.</li>
</ul>
<p>LATE EDIT: <a href="http://www.andydoro.com/">Andy Doro</a> is exhibiting the <a href="http://www.andydoro.com/nbo/">Networked Byte Organ</a>, which we worked on together, at <a href="http://www.tallerboricua.org/">Taller Boricua</a>.</p>
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		<title>Curveship anticipation</title>
		<link>http://www.decontextualize.com/2009/07/curveship-anticipation/</link>
		<comments>http://www.decontextualize.com/2009/07/curveship-anticipation/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 20:18:28 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[interactivefiction]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://www.decontextualize.com/?p=302</guid>
		<description><![CDATA[Nick Montfort starts posting about Curveship, his new interactive fiction development system. I&#8217;m very eager to see what he&#8217;s come up with. New information to me: Curveship takes the form of a Python framework. Even if this were Curveship&#8217;s only innovation, it would still be a huge step forward. Imagine how much easier it&#8217;ll be [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://nickm.com/post/2009/07/introducing-curveship/'>Nick Montfort starts posting about Curveship, his new interactive fiction development system</a>. I&#8217;m very eager to see what he&#8217;s come up with.</p>
<p>New information to me: Curveship takes the form of a Python framework. Even if this were Curveship&#8217;s only innovation, it would still be a huge step forward. Imagine how much easier it&#8217;ll be to prototype and author interactive fiction in a well-known, extensible and powerful language like Python, rather than learning a domain-specific language (Inform 6/7, TADS, etc.).</p>
<p>It looks like the framework&#8217;s main innovation, though, is that it inserts a layer of indirection between things that happen in the world&#8212;&#8221;actions&#8221;?&#8212;and the way those actions are rendered as text.</p>
<p>I&#8217;m excited to get my hands on it!</p>
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