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	<title>Adam Parrish &#187; usability</title>
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		<title>Achievements, Foursquare, and Donald Norman (from Warp Skip)</title>
		<link>http://www.decontextualize.com/2010/02/achievements-foursquare-and-donald-norman-from-warp-skip/</link>
		<comments>http://www.decontextualize.com/2010/02/achievements-foursquare-and-donald-norman-from-warp-skip/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 02:34:10 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[foursquare]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.decontextualize.com/?p=583</guid>
		<description><![CDATA[Just made a post this morning on Warp Skip regarding Foursquare, XBL achievements and usability. Here&#8217;s an excerpt:
Gamerscore and achievements serve a similar purpose. They give you feedback on your play; they give you acknowledgment when you do something noteworthy; they let you know (in broad terms) how much of a game’s content you’ve completed; [...]]]></description>
			<content:encoded><![CDATA[<p>Just made a post this morning on <a href="http://www.warpskip.com/">Warp Skip</a> regarding Foursquare, XBL achievements and usability. Here&#8217;s an excerpt:</p>
<blockquote><p>Gamerscore and achievements serve a similar purpose. They give you feedback on your play; they give you acknowledgment when you do something noteworthy; they let you know (in broad terms) how much of a game’s content you’ve completed; they let you compare the way you’re playing the game to the way your friends are playing it. Achievements are one of the reasons I prefer playing games on the 360 to playing games on (for example) the Wii: more feedback, more context, makes for a more fun gaming experience.</p>
<p>With a few notable exceptions, no one plays games just for the achievements. They’re not a goal in and of themselves. Likewise, no one “plays” Foursquare just to get the badges. Both badges and achievements are there to let you know that your activities follow a particular pattern. As an added benefit, badges and achievements you haven’t earned yet suggest what other patterns are possible.</p></blockquote>
<p>I wrote this before I read <a href="http://www.sirlin.net/blog/2010/2/22/external-rewards-and-jesse-schells-amazing-lecture.html">Sirlin&#8217;s response to Jesse Schell&#8217;s lecture</a>, in which we are urged &#8220;to be vigilant against external rewards&#8221; (such as achievements). &#8220;How resistant are you to letting others manipulate you with hollow external rewards?&#8221; asks Sirlin. Obviously, I am much more sanguine about achievements&#8212;I think that people like them because they are useful and fun&#8212;and hope to argue for this more effectively in a future post.</p>
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