Bots and procedural writing
- twitter.com/everyword: tweeting every word in the English language (or, at least, every word from an extensive English word list). At the current rate of one word every thirty minutes, the project will be completed in 2014. Here’s an essay I wrote on @everyword’s goals and motivations.
- POWER VOCAB TWEET, a Twitter account that posts randomly generated words and definitions. Infinite generative sniglets.
- Filthy Ditty: one experimental text a day during the month of May, 2011 (previously: Texty Text: one experimental text a day during the month of February, 2008)
- twbasic: a BASIC interpreter for Twitter
- @eventuallybot, which generates short narrative films in GIF format, sourced from randomly selected YouTube clips. I wrote about my motivation and methodology.
- I Waded In Clear Water, a generative novel created for NaNoGenMo 2014. The source code and a write-up of my methodology are available, as well as a blog post that links to a presentation I gave at WordHack about the novel.
- smiling face withface: infinite glitchy variations on Twitter’s open source emoji
- A Travel Guide (commissioned by Turbulence): randomly generated, persistent travel guides for every location on Earth (including your current location)
- Deep Question Bot: contorts facts from ConceptNet into mind-blowing challenges to human perception and the status quo
- The Ephemerides: a Twitter bot that pairs randomly selected images from outer planet space probes with procedurally generated poetry. I wrote about my motivation and methodologies. The bot is also available on Tumblr.
You can find more of my bots here.
Textual interfaces and physical devices
- New Interfaces for Textual Expression (my masters thesis project at ITP)
- APxD mkII: Autonomous Parapoetic Device
- Byte Organ (with Andy Doro): making the structure of data audible
- Analog Text Display: an experiment in alternate text display and encoding technologies
Open source software
- pronouncingpy: a simple and friendly interface to the CMU pronouncing dictionary. Making rhyming easy since 2015.
- pycorpora: a pip-installable Python interface for Darius Kazemi’s Corpora Project.
- Everyword Bot: a Python framework for making @everyword-like Twitter bots.
- My Dinosaur: a simple way to generate RSS feeds in Python; intended for bot authors.
- Introduction to Tornado (as co-author), a beginner’s guide to the much celebrated Python web application framework, published by O’Reilly
- Getting Started with Processing.py (co-authored with Casey Reas and Ben Fry). A gentle introduction to Processing’s Python Mode. Forthcoming from Maker Media.
- Everyword: The Book, forthcoming from Instar Books.
Video games, game design and game criticism
- Lexcavator, an arcade/word game for Mac/PC/Linux
- Earl Grey, a game about word play, co-written and developed with Rob Dubbin (Baf’s Guide review)
- Rewordable: freely available word-building card game
- Characterror, a word game that you can play on your computer!
- Winter: I made this ZZT game when I was still in high school and I’m still pretty happy with it.
- Speaking of ZZT, I recently made a ZZT game with Rob Dubbin called International Jetpack Conference. It was featured on IndieGames.com, and received an “honorable mention” in the Nuovo Award category in the 2015 Independent Games Festival.
- Legend of the Tomb of Fate: a generative old-school BBS door-style dungeon crawler
- Frotzophone: making music with interactive fiction
- Critical Responses to Cave of Time: What would a Choose Your Own Adventure book look like without the choice? What would it look like with too much choice?
- The Invention of Murder: a Big Game
- Which describes how you’re feeling all the time, a short piece of interactive fiction (?) made for Apollo 18+20, the They Might Be Giants IF tribute album
- Snaquia is a “cover version” of Skip Ltd.’s Aquia, made with PuzzleScript. Written up by Forest Ambassador!
- Pey Shkoy Benefits Humans (with Leonard Richardson): a guidebook for an Alien language. (Further thoughts and commentary)