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Today I made a New Interface for Textual Expression, as part of a continuation of my master’s thesis research. Strokeweight is an interface that correlates gestures of drawing to gestures of text. Click below to view a demonstration video on Vimeo. Technical details can be found after the jump.


Strokeweight: Writing with fruit and Dunsany from Adam Parrish on Vimeo.

(The source text used in the demonstration video is Lord Dunsany’s Poltarnees, Beholder of Ocean, which has nothing to do with fruit. I don’t know why I drew fruit. I guess I drew fruit because it’s easy to draw, and also delicious.)

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On Day 3 of 5-in-5, C. Anderson Miller and I decided to collaborate on a board game. We ended up with a game we call Subwoofer Tactics. It’s a turn-based game in which players compete to knock their opponent’s pieces off the game board by vibrating the board with a subwoofer. Read more about the game here (including the official rules for tournament play). Watch the video below to see the game in action.


Subwoofer Tactics from Anderson Miller on Vimeo.

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(NOTE: This project is currently out of commission as I find a new place to host it and adjust the code to accommodate recent changes in the Twitter API.)

My day 2 project is called twbasic. It’s an implementation of classic, line-numbered, home computer-era BASIC that runs on top of Twitter. You can start using twbasic right now by twittering your program listing to @twbasic. Here’s how to get twenty rolls of a six-sided die:

@twbasic 10 for i = 1 to val(ARG$)
@twbasic 20 print rnd(6) + 1
@twbasic 30 next i
@twbasic run 20

(The above screenshot depicts twbasic providing a listing of the program above, and then the results of running the code.)

A reference for using twbasic can be found after the jump.

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My day 1 project was about an analogy between retro video games and printmaking.

blueandcyan

The Nintendo Entertainment System has a limited palette: of fifty-odd possible colors, only twenty-five can appear at any one time, and only four of those can be used in a single sprite. Games produced for the NES made careful use of this palette, expressing as much information through color as possible. This is famously the case in the Mega Man games for the NES, in which Mega Man (our hero) changes colors to indicate which weapon he’s using.

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Five in Five

I’m a participant in 5-in-5, which is a group of ITP students and alumni that have agreed to make five creative projects in five days. I’ll be posting here about my projects during the upcoming week. These entries will also appear on the 5-in-5 blog, and may even show up on Make: Blog.

Hello there.

This is my new site for stuff that I’m doing after graduating from ITP. I’m gradually moving stuff over from my old blog and projects page.

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